Wednesday, June 3, 2026

Sprint 2#


 For Sprint #2, my assigned task was to continue working on Sol, one of the love interests in our short film In Plain Sight. During this sprint, I focused on fixing Sol’s body proportions and updating her clothing so the model better matched Jocelyn’s reference.

I adjusted Sol’s proportions by lowering her waist and slightly thickening her legs, which improved the overall silhouette and made the character feel closer to the intended design. I also fixed and refined all the clothing in ZBrush, ensuring the pieces fit properly on the body and more closely matched the reference.

After making these updates, I added the new Sol sculpt to the Unreal project to check the scale and overall look in the scene. This helped me make sure the updated model felt consistent with the project’s environment and was ready to continue developing in-engine.


Added my 3d high poly  Part 1 character model  to Perforce 






Sol Character PureRef Board



Kaui Base mesh 




Fixed the body 



Different angles 





  




Added Sol to the Unreal project/Check the scale 


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