Thursday, May 14, 2026

Portfolio 1 Start Grommel the Conqueror

1. Project Sign-Off

 Approved project / sign-off screenshot. Here is Grommel the Conqueror 

This is the approved concept for my Portfolio 1 project. I will be sculpting this character in 3D.

2. Gather All References and Research

Add image here: Clean 16:9 PureRef reference board




This PureRef board includes my main concept, anatomy references, hands, arms, feet, skin folds, Photoshop proportion guides, and AI character sheet. These references will help me understand the character’s forms before sculpting.

3. Research

Add image here:


Video link: Sculpting Philosophy and Techniques: Adobe Substance 3D Modeler & ZBrush Demo with Gio Nakpil

This video relates to creature sculpting, anatomy, and form building. I will use it to help with the blockout and larger body shapes.

4. Schedule



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5. Blockout

Add image here: ZBrush Blockout








This is my first full blockout of the character. I focused on the main shapes first, including the body, head, belly, arms, hands, legs, and feet.

6. Unreal Blockout






Your blockout is not complete until it has been implemented in Unreal Engine. This must include:

At least one saved camera position

Temporary mid-grey materials

A first pass of lighting

This Unreal screenshot shows the character blockout in engine. I used it to check the scale, silhouette, material readability, lighting, and presentation.

7. Next Steps

Next, I will refine the blockout and prepare for the high-resolution sculpt. I will focus on improving the arms, hands, feet, belly, skin folds, and overall silhouette.







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Portfolio 2 Start

  1. Project Sign-Off  Approved project / sign-off screenshot. Here is  This is the approved concept for my Portfolio 2 project. I will be s...