1. Project Sign-Off
Approved project / sign-off screenshot. Here is Grommel the Conqueror
This is the approved concept for my Portfolio 1 project. I will be sculpting this character in 3D.
2. Gather All References and Research
Add image here: Clean 16:9 PureRef reference board
This PureRef board includes my main concept, anatomy references, hands, arms, feet, skin folds, Photoshop proportion guides, and AI character sheet. These references will help me understand the character’s forms before sculpting.
3. Research
Add image here:
Video link: Sculpting Philosophy and Techniques: Adobe Substance 3D Modeler & ZBrush Demo with Gio Nakpil
This video relates to creature sculpting, anatomy, and form building. I will use it to help with the blockout and larger body shapes.
4. Schedule
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5. Blockout
Add image here: ZBrush Blockout
This is my first full blockout of the character. I focused on the main shapes first, including the body, head, belly, arms, hands, legs, and feet.
6. Unreal Blockout
Your blockout is not complete until it has been implemented in Unreal Engine. This must include:
At least one saved camera position
Temporary mid-grey materials
A first pass of lighting
This Unreal screenshot shows the character blockout in engine. I used it to check the scale, silhouette, material readability, lighting, and presentation.
7. Next Steps
Next, I will refine the blockout and prepare for the high-resolution sculpt. I will focus on improving the arms, hands, feet, belly, skin folds, and overall silhouette.
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