Wednesday, May 20, 2026

Sprint #1 Delivery





For Sprint #1, my assigned task was to model Sol, one of the love interests in our short film In Plain Sight. I started with the base woman mesh Kaui provided and focused on adjusting the character’s proportions to better match Jocelyn's reference. This included modifying the overall body shape and silhouette to bring the model closer to Sol’s intended design.

After refining the base proportions, I began creating Sol’s clothing in ZBrush. I worked on blocking out and sculpting the main clothing pieces, making sure they followed the character reference and fit properly on the body. I also brought the model into Unreal Engine to check the scale and overall look in the scene. This helped me make sure the character felt consistent with the project’s environment and would work properly once placed in-engine.

Added my 3d  chacrter model Blockout to Perform  








Sol Character PureRef Board






Kaui Base mesh 






BlockOut of the Sol Character 
Modified mesh by Me 



Diffrent angles 


  

Ref Match

 





Added Sol to the Unreal project/Check the scale 





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